From it’s first conference in Boulder, 1974, SIGGRAPH has become the worlds largest and most widely supported annual convention on Computer Graphics.
Formed in 1969, SIGGRAPH has collated the single-largest library of Computer Graphics white-papers practically documenting and presenting the entire history of computer graphics as its happened. The SIGGRAPH conference proceedings have covered thousands of technical breakthroughs, many of which have gone on to impact our everyday lives.
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SIGGRAPH 2011 took place at the amazing conference center in Vancouver; I was honored to Direct and Chair the Real-Time Festival which covers the live and interactive components of the five-day event, including Real-Time Live! and The Sandbox. SIGGRAPH 2011 was the largest conference ever to take place in Vancouver attracting ~16,000 CG students, professionals and academics from many countries.
Highlights from Real-Time Live 2011!
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At SIGGRAPH 2012 in Los Angeles, Real-Time Live! achieved greater participation and attendance with an all-star cast including presenters from Epic Games, Unigine, LucasArts & Square Enix. In total, 90 minutes of Real-Time presentations, techniques and development breakdowns were shared with over 2000 attendees. The show was a huge success and voted as one of the most entertaining events at the Conference.
Highlights from Real-Time Live 2012!
More here, including the complete line-up.
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For SIGGRAPH 2013 I’m Directing the Computer Animation Festival; the conference and festival is set to take place in Anaheim 21-25 July. As a traditionally trained animator who’s spent twenty years in computer graphics I couldn’t be more excited to deliver a show to celebrate the 40th Anniversary of the SIGGRAPH conference.
Full Press Release | Computer Animation Festival Website
More information to follow soon.
jasonrmsmith@siggraph.org


