Last month I was honored to spend 10 days in Korea as an international juror for the Seoul International Cartoon & Animation Festival, a six-day festival held in the Myeongdong district.
Firstly, I should take the opportunity to say how impressed I was with the organization’s attention to detail and hospitality; from the minute I arrived in the country I was incredibly well looked after. Everyone was hugely generous with their time which made for a very social and full visit to the wonderful capital, and a great festival.
The Festival Opening Ceremony was at the park in the center of the city, directly outside the City Hall. It was a high-energy couple of hours with huge video screens, singing kids and dancing characters. I was Continue reading →
Celebrating its 40th year, the world’s most innovative exploration of computer-generated animation and visual effects will be on display at SIGGRAPH 2013 in Anaheim, California this summer. The four-day, international event (21-25 July) spotlights the most prestigious innovators of technical and artistic short films. The festival showcases everything from student films to blockbuster visual effects and mainstream commercials. Full Press Release | Computer Animation Festival
From Flying to MMO, Action, Adventure and more, Star Wars Games have covered most genres. And now, for the first time they are all covered (from 1982-2008) in one video. Sit back and enjoy this epic collection of the Star Wars Retrospectives thanks to GameTrailers.com
This years SIGGRAPH Computer Animation Festival comes to the Bay via the SIGGRAPH San Francisco chapter. It will be hosted on Friday 7th December at the Adobe offices in town. For more information or to reserve tickets check out the chapter website.
Catching the hilights of the largest Computer Graphics festival in the world – a steal at just $5 (students and members) or $10 (non-members). Hope to see you there!
Imagine if Berkeley decided to give completely free access to their online certified Foundations of Computer Graphics course…
About the course CS184.1x teaches the Foundations of Computer Graphics. Students will make images of 3D scenes in real-time, and with offline raytracing. The course runs for 6 weeks and consists of four segments; each segment includes an individual programming assignment.
Solid C/C++ programming background (Java is ok too; you will pick up C++).
Access to a relatively up-to-date computer (Windows, Mac OSX or Linux)
Solid high school mathematics; a review of the relevant linear algebra is included in the first segment.To read more and register, see here.
These six are from a full set of fourteen images, but it’s an interesting range because it clearly breaks down into a few sub-groups springing from slightly different influences. The posters were originally sold through Lucasfilms art partner, Acme Archives, although most are now sold out. There were also a couple of nice, minimal ‘t-shirt logos’ which were – not surprisingly – available as t-shirts.
Okay, so I’m a little sad to be handing this amazing program off. Real-Time Live! has been an incredible part of SIGGRAPH to be involved with, from technical and show direction, through marketing, jurying, content outreach, logistics, donations, hardware, branding and social media. Not to mention the awesome people I got to work with.
The program was set in motion by Evan Hirsch at SIGGRAPH 2009 as an original, twenty-minute pre-show for the Computer Animation Festival. This year Continue reading →