SIGGRAPH Real-Time Live! 2013

Check out the 2013 RTL! trailer featuring some of the mind-blowing presentations from last years show, including Square Enix, AMD, BeautyPi and NaughtyDog.

Be a part of the show!

Every year since it’s inception, RTL! has featured technology from independent artists and engineers alongside products from billion dollar companies; it’s the diversity and quality of content that makes the show unique.  Don’t delay if you’re considering submitting; only one week left.

http://s2013.siggraph.org/submitters/real-time-live

What do you think cutting edge real-time graphics look like?  Let us know if you’ve seen something that should be on stage…  we’d love your ideas.

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Star Wars Games Retrospective

Star Wars Games

From Flying to MMO, Action, Adventure and more, Star Wars Games have covered most genres. And now, for the first time they are all covered (from 1982-2008) in one video. Sit back and enjoy this epic collection of the Star Wars Retrospectives thanks to GameTrailers.com

 

Study Interactive Rendering, for free.

A few weeks back I shared a link to the Foundations of Computer Graphics course being offered free at Berkley.  Well, the Awesomeness that is Udacity are also offering an introductory course to 3D Computer Graphics, with a focus on Interactive Rendering.

About the course
CS291 will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.  By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding some basic principles of how realistic computer images are generated.

Prerequisites
Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.

Berkeley: Foundations of CG, for free.

Imagine if Berkeley decided to give completely free access to their online certified Foundations of Computer Graphics course…

About the courseBerkeley
CS184.1x teaches the Foundations of Computer Graphics. Students will make images of 3D scenes in real-time, and with offline raytracing. The course runs for 6 weeks and consists of four segments; each segment includes an individual programming assignment.

Prerequisites
Solid C/C++ programming background (Java is ok too; you will pick up C++).
Access to a relatively up-to-date computer (Windows, Mac OSX or Linux)
Solid high school mathematics; a review of the relevant linear algebra is included in the first segment.
To read more and register, see here.

Siggraph 2012 Real-Time Live!

Okay, so I’m a little sad to be handing this amazing program off.  Real-Time Live! has been an incredible part of SIGGRAPH to be involved with, from technical and show direction, through marketing, jurying, content outreach, logistics, donations, hardware, branding and social media.  Not to mention the awesome people I got to work with.

The program was set in motion by Evan Hirsch at SIGGRAPH 2009 as an original, twenty-minute pre-show for the Computer Animation Festival.  This year Continue reading

Siggraph 2012 Evening Programs

A little careful planning this year and you can catch a different show every evening, each offering a unique window into the state-of-the-art of Computer Graphics.

Sunday – Papers FastForward  (6.00-8.00)
“This exciting two-hour session is an entertaining, illuminating summary of all presented papers!” – They’re not wrong, it’s pretty entertaining.

Papers Fast Forward 2

Papers Fast Forward 1

Monday CAF Evening Theatre  (6.00-8.00)
“The year’s finest achievements in digital media”– Last years CAF Winner The Fantastic Flying Books of Mr. Morris Lessmore went on to win an Academy Award.

Electronic Theatre 1Electronic Theatre 2Electronic Theatre 2



Tuesday – Dailies!
 (6.15-7.45) Continue reading

Breaking into Games

Develop, Breaking Into GamesMy blog article Breaking into the games industry is in Develop Magazine!  Check it out.

(ps. They used a stock image for this article; I do not recommend wearing a suit to an interview for an art or animation job unless you’re applying to work for Disney in 1930).

Siggraph 2012 Real-Time Live! Press Release

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SIGGRAPH Real-Time Live! is the première showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work at SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center.

The diverse show includes breakdowns of an audio-driven procedural graphics engine, an augmented reality gesture-based control solution from NYU/MIT, proprietary and commercial rendering engines, and a number of cutting-edge unreleased games titles.

See here for the press release  |  full list of content  |  show Q&A

SW1313 at E3: 31 nominations, 10 wins.

Two weeks on and the awards are just about awarded.  The last in (and reason for this update) is the Game Critics AwardSpecial Commendation for Graphics.

Congrats again to the team, incredible achievement.

Best of E3 2012 – Thursday


You could say I’m biased, but who am I to disagree with the critics?

Congrats to the team for their thirty-one E3 nominations, with ten confirmed wins!
Very well deserved.

Star Wars 1313 Awards E3 2012Star Wars 1313 Awards E3 2012

“LucasArts’ darker, grittier Star Wars cover-shooter was the best looking game at E3, bar none”. C+VG

“Seeing this thing running in person, the natural look of the lighting, character skin and so on is pushing the graphical quality near the level of photorealism. It’s absolutely Continue reading