Check out the 2013 RTL! trailer featuring some of the mind-blowing presentations from last years show, including Square Enix, AMD, BeautyPi and NaughtyDog.
Be a part of the show!
Every year since it’s inception, RTL! has featured technology from independent artists and engineers alongside products from billion dollar companies; it’s the diversity and quality of content that makes the show unique. Don’t delay if you’re considering submitting; only one week left.
From Flying to MMO, Action, Adventure and more, Star Wars Games have covered most genres. And now, for the first time they are all covered (from 1982-2008) in one video. Sit back and enjoy this epic collection of the Star Wars Retrospectives thanks to GameTrailers.com
A few weeks back I shared a link to the Foundations of Computer Graphics course being offered free at Berkley. Well, the Awesomeness that is Udacity are also offering an introductory course to 3D Computer Graphics, with a focus on Interactive Rendering.
About the course CS291 will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation. By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding some basic principles of how realistic computer images are generated.
Imagine if Berkeley decided to give completely free access to their online certified Foundations of Computer Graphics course…
About the course CS184.1x teaches the Foundations of Computer Graphics. Students will make images of 3D scenes in real-time, and with offline raytracing. The course runs for 6 weeks and consists of four segments; each segment includes an individual programming assignment.
Solid C/C++ programming background (Java is ok too; you will pick up C++).
Access to a relatively up-to-date computer (Windows, Mac OSX or Linux)
Solid high school mathematics; a review of the relevant linear algebra is included in the first segment.To read more and register, see here.
Okay, so I’m a little sad to be handing this amazing program off. Real-Time Live! has been an incredible part of SIGGRAPH to be involved with, from technical and show direction, through marketing, jurying, content outreach, logistics, donations, hardware, branding and social media. Not to mention the awesome people I got to work with.
The program was set in motion by Evan Hirsch at SIGGRAPH 2009 as an original, twenty-minute pre-show for the Computer Animation Festival. This year Continue reading →
SIGGRAPH Real-Time Live! is the première showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work at SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center.
The diverse show includes breakdowns of an audio-driven procedural graphics engine, an augmented reality gesture-based control solution from NYU/MIT, proprietary and commercial rendering engines, and a number of cutting-edge unreleased games titles.