What an amazing weekend with an incredible group of people. The official write-up is now on the SIGGRAPH Blog.
My prior connection with some of the Jurors was tenuous. I’d met Norman Badler briefly while speaking at UPenn and caught a John Frame exhibition at Portland Museum of Art last January. Infact, the only significant connections I held with any of the Jurors was three years studying under Peter Parr (at Bournemouth Arts University) and two years working with Wayne Stables (at Electronic Arts). Most of the others I’d never met previously, but to me this group represented a strong mix; four continents, a diverse array of backgrounds, animation styles, technical skills, industries and education.
In these situations you’re never quite sure how things will pan out. Fortunately, with Fran and Cris managing the hard work of logistics and technical direction I could focus on direction for the Jury process. Now it’s just a case of wrapping their results into a show the Jurors would be proud of, and one the SIGGRAPH attendees will enjoy…
… very special thanks to Dayna & Lutzner at Disney for hosting us (again!).
20 hours of movies can be tough. Carlo Vogele taking some well earned time-out.
If you’ve ever considered being involved with SIGGRAPH – it’s hard work, and one of the most rewarding experiences you’ll have. The graphics and animation communities are simply an amazing group of people with an unbelievable mix of humility and talent.
Click on an image to view in gallery format.
Five alternate takes on Travel Posters from the Outer Rim.
These six are from a full set of fourteen images, but it’s an interesting range because it clearly breaks down into a few sub-groups springing from slightly different influences. The posters were originally sold through Lucasfilms art partner, Acme Archives, although most are now sold out. There were also a couple of nice, minimal ‘t-shirt logos’ which were – not surprisingly – available as t-shirts.
Okay, so I’m a little sad to be handing this amazing program off. Real-Time Live! has been an incredible part of SIGGRAPH to be involved with, from technical and show direction, through marketing, jurying, content outreach, logistics, donations, hardware, branding and social media. Not to mention the awesome people I got to work with.
The program was set in motion by Evan Hirsch at SIGGRAPH 2009 as an original, twenty-minute pre-show for the Computer Animation Festival. This year Continue reading
SIGGRAPH Real-Time Live! is the première showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work at SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center.
The diverse show includes breakdowns of an audio-driven procedural graphics engine, an augmented reality gesture-based control solution from NYU/MIT, proprietary and commercial rendering engines, and a number of cutting-edge unreleased games titles.
SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center, announces the Computer Animation Festival’s Best in Show, Jury Award, Best Student Project, and Well Told Fable Prize recipients. A total of 94 films will be shown during the Computer Animation Festival. Nominees were chosen by an expert panel of jury members from 601 submissions representing 43 countries.
BEST IN SHOW AWARD
Directed by Yoshimichi Tamura, PlanKtoon; France
In a boutique in Paris, Louise looks at her reflection in the surrounding mirrors. Tonight, she has a rendezvous with Jules, her fiancé. Suddenly she notices that she’s late, and goes off in great haste to her flat to get ready. Réflexion is a description of women’s concerns about the way they look. (Trailer. Article).
How To Eat Your Apple
Directed by Erick Oh, Independent; USA
Here is a delicious apple. How would you eat it? (Trailer).
Two weeks on and the awards are just about awarded. The last in (and reason for this update) is the Game Critics Award – Special Commendation for Graphics.
Congrats again to the team, incredible achievement.