Okay, so there’s no gameplay here – but who cares. According to Hashimoto-san this is running on a single GTX680. However much horsepower is behind it, it’s damn impressive.
If you want to find out more, this piece running in the Luminous Engine is one of a number of exclusive,behind-the-scenes breakdowns which will be presented live on-stage at SIGGRAPH Real-Time Live! in August. Come see it for yourself.
“SIGGRAPH 2013 plans to return to Anaheim, California, 21-25 July, to celebrate the 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques alongside thousands of research scientists, gaming experts and developers, filmmakers, students, the production community and academics worldwide. Mk Haley of Disney Research, Pittsburgh and Carnegie Mellon University has been named SIGGRAPH 2013 Conference Chair.”
“After SIGGRAPH 2011 broke Vancouver’s previous all-time conference attendance records, it has become one of the most memorable SIGGRAPH conference cities. Due to this overwhelming attendance and community support, SIGGRAPH 2014 will return to Vancouver for the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, 10-14 August 2014.”
Real-Time Live! is the premiere showcase to share your latest project. Last year saw an amazing line-up including recent projects from Criterion/EA, NVidia, Geomerics, Digital Artforms, Microsoft, Aki Rodic’s solo SCAD project and more. We encourage diversity; any interactive, real-time submissions are accepted. Come join the show in LA this year; Real-Time Live! @ Sggraph 2012.
At some point during Siggraph 2011 when I was pretending to be busy my Student Volunteer Team Lead lined up for a ridiculous amount of time to grab me the annual Siggraph / Pixar collectable. Despite being a ‘Cars2‘ teapot it’s still awesome; In fact, it’s more awesome than the movie.
So what could be more awesome than a teapot, that’s more awesome than a Pixar movie? Kartika.
This may have been one my most enjoyable years in the industry, largely in part having had the opportunity to speak at a dozen schools specializing in preparing graduates for various artistic jobs in games. This is hugely important to me, I feel energized and inspired after spending time with the future of the industry and I wish I had the opportunity of some honest insight before starting on my own career.
This post summarizes my key pointers for pre-interview preparation, I hope it’s useful.
Keep your showreel concise and focused. Choose only your best work, keep traditional portfolios to less than sixteen pieces and showreels to less than three minutes. If you are completing a course which has provided you with a varied reel consider each job a completely separate application (- this will take longer, but you will be competing with other applicants who have come from specialized courses, often with deeper portfolios). Your best opportunity is to customize your reel and resume to the specific discipline and role you’re applying for – and ensure your passion for this field is apparent. On-top of this, you have the option to present your knowledge and skills in the related surrounding areas as a bonus, but keep this brief.
Traditional art skills are important for any art role. Whatever you may have heard all studios use pencils and pens for visual communication many, many times a day. If you want to model or rig characters, understanding anatomy either through drawing or sculpture is a huge positive for anyone reviewing your portfolio. (If your school doesn’t offer life drawing find some local classes). If you are interested in environment modeling, consider supporting your folio with your own inspirational photographic lighting studies (- these areas are interwoven very deeply in games development). Traditional skills are the foundation of what we do; draw on as much reference as possible before starting to work in CG and be confident in presenting out background research and goals as part of your portfolio.
Don’t be afraid to be honest. One of the most noticeable portfolios I’ve seen recently included a short dissection under each visual; on a number of pieces the author was critiquing their own work. It’s a great approach but needs to be Continue reading →
The best breakfast of the week. If you’re in downtown Vancouver anytime of day, MedinaCafe is just awesome. Along with a crazy good menu, it’s also ‘cool’, whilst completely unpretentious. Seeing as I looked like I’d been in a convention center for the last six days it was nice of them to let me in amongst all the trendy folk.
Final Real-Time Live! setup and technical rehearsals with the presenters. These guys rocked; seriously. This was the first time anyone had seen the presentations one after another. I was pleased with the running order although it would have been hard … Continue reading →
More empty Convention Center and setup in the Studio and Sandbox areas. You can tell who’d done this before; I was silently freaking out while everyone was strolling around casually. Despite the laid back attitude things came together pretty quick. … Continue reading →