I’ve been extremely fortunate to speak at a dozen Schools and Universities,
juror on international Film, Games and Visual Effects festivals in five countries,
and share the SIGGRAPH Computer Animation Festival across four continents.
The 2016 SIGGRAPH Computer Animation Festival
VFX Rio, Rio De Janeiro – 2016
The 2016 SIGGRAPH Computer Animation Festival
View Conference, Torino, Italy – 2016
The 2016 SIGGRAPH Computer Animation Festival
SIGGRAPH, San Francisco Chapter – 2016
The 2016 SIGGRAPH Computer Animation Festival
SIGGRAPH, Anaheim – 2016
The Seoul International Cartoon and Animation Festival
SICAF, Seoul, South Korea – 2015
The 2014 SIGGRAPH Computer Animation Festival
SIGGRAPH, San Francisco Chapter – 2014
The 2013 SIGGRAPH Computer Animation Festival
View Conference, Torino, Italy – 2013
The 2013 SIGGRAPH Computer Animation Festival
SIGGRAPH, Anaheim – 2013
Real-Time Graphics in Advertising
UK Trade & Investment – 2013
The 2012 SIGGRAPH Computer Animation Festival
SIGGRAPH, San Francisco Chapter – 2012
Chair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Los Angeles – 2012
Breaking into the Games Industry
IGDA Scholars Panel, GDC, San Francisco – 2012
Industry Panel
Texas A&M, Texas – 2011
Technology Trends in Game and Film
Drexel University & University of Pennsylvania, Philadelphia – 2011
Working in Games
Rhode Island School of Design, Providence – 2011
Working in Games
Carnegie Mellon Entertainment Technology Center, Pittsburgh – 2011
Chair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Vancouver – 2011
Art & Technical Direction in Games
Academy of Art Alumni Panel, San Francisco – 2011
Art & Technical Direction in Games
University of Hartford Masters Program – 2011
Game & Film Convergence
British Consulate in San Francisco, GDC – 2011
Breaking into the Games Industry
IGDA Scholars Panel, GDC, San Francisco – 2011
Effective Content Development, Distributed Production & Outsourcing
Jedi Masters Program, Lucasfilm, Singapore – 2009, 2010 & 2011
Co-Chair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Los Angeles – 2010
Game & Film Convergence
Texas A&M, Texas – 2009
Game Design
Southern Methodist University, Texas – 2009
Building Open Worlds & Next Gen Destruction in Burnout Paradise
Electronic Arts Worldwide Workshop, UK – 2008
Working in Games
The National Center for Computer Animation, Bournemouth Uni, UK – 2005
Character Development for Harry Potter
3December, Alias Software, London, UK – 2004
Animation in Games
Arts University College, Bournemouth, UK – 2004
Facial Development for Harry Potter
Electronic Arts Black Box, Vancouver – 2004
Next Gen Character Development
Electronic Arts Canada, Vancouver – 2003
Art Tool Management & Infrastructure
Electronic Arts Tiburon, Florida – 2001
Breaking into the Games Industry
Ravensbourne College of Design & Communication, Surrey, UK – 1997