Talks

I’ve been extremely fortunate to speak at a dozen Schools and Universities,
juror on international Film, Games and Visual Effects festivals in five countries,
and share the SIGGRAPH Computer Animation Festival across four continents.

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The 2016 SIGGRAPH Computer Animation Festival
VFX Rio, Rio De Janeiro – 2016

foodimals-bannerThe 2016 SIGGRAPH Computer Animation Festival
View Conference, Torino, Italy – 2016

SIGGRAPH San Francisco

The 2016 SIGGRAPH Computer Animation Festival
SIGGRAPH, San Francisco Chapter – 2016

The 2016 SIGGRAPH Computer Animation Festival
SIGGRAPH, Anaheim – 2016

SICAF 2015 LogoThe Seoul International Cartoon and Animation Festival
SICAF, Seoul, South Korea – 2015

SIGGRAPH2015 LogoThe 2014 SIGGRAPH Computer Animation Festival
SIGGRAPH
, San Francisco Chapter – 2014

foodimals-bannerThe 2013 SIGGRAPH Computer Animation Festival

View Conference, Torino, Italy – 2013

SIGGRAPH 2013 LogoThe 2013 SIGGRAPH Computer Animation Festival
SIGGRAPH, Anaheim – 2013

UK Trade & InvestmentReal-Time Graphics in Advertising
UK Trade & Investment – 2013

SIGGRAPH San FranciscoThe 2012 SIGGRAPH Computer Animation Festival
SIGGRAPH, San Francisco Chapter – 2012

Siggraph 2012 LogoChair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Los Angeles – 2012

Breaking into the Games Industry
IGDA Scholars Panel, GDC, San Francisco – 2012

Industry Panel
Texas A&M, Texas – 2011

Technology Trends in Game and Film
Drexel University & University of Pennsylvania, Philadelphia – 2011

Working in Games
Rhode Island School of Design, Providence – 2011

Working in Games
Carnegie Mellon Entertainment Technology Center, Pittsburgh – 2011

Chair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Vancouver – 2011

Art & Technical Direction in Games
Academy of Art Alumni Panel,  San Francisco – 2011

Art & Technical Direction in Games
University of Hartford Masters Program – 2011

Game & Film Convergence
British Consulate in San Francisco, GDC – 2011

Breaking into the Games Industry
IGDA Scholars Panel, GDC, San Francisco – 2011

Effective Content Development, Distributed Production & Outsourcing
Jedi Masters Program, Lucasfilm, Singapore – 2009, 2010 & 2011

Co-Chair, Real-Time Graphics & Real-Time Live!
SIGGRAPH, Los Angeles – 2010

Game & Film Convergence
Texas A&M, Texas – 2009

Game Design
Southern Methodist University, Texas – 2009

Building Open Worlds & Next Gen Destruction in Burnout Paradise
Electronic Arts Worldwide Workshop, UK – 2008

Working in Games
The National Center for Computer Animation, Bournemouth Uni, UK – 2005

Character Development for Harry Potter
3December, Alias Software, London, UK – 2004

Animation in Games
Arts University College, Bournemouth, UK – 2004

Facial Development for Harry Potter
Electronic Arts Black Box, Vancouver – 2004

Next Gen Character Development
Electronic Arts Canada, Vancouver – 2003

Art Tool Management & Infrastructure
Electronic Arts Tiburon, Florida – 2001

Breaking into the Games Industry
Ravensbourne College of Design & Communication, Surrey, UK – 1997